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Old Jul 25, 2006, 03:46 AM // 03:46   #41
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Quote:
Originally Posted by Minus Sign
Added Character slots are not an Expansion/standalone. They broke their rules doing this. Its not fair. its' not honest. And I take offense.
Many people seem to have ignored your MAIN ARGUMENT. Although I'm not bothered by this because 1. The community asked for this. 2. If they implemented this for free, The whole point of merging/not merging the chapters would be pointless.

I can't say I agree with you, but I completely understand where you're coming from. Albeit that's not a reason to quit a game :P Breaking a promise is a huge thing, I understand that, but compare ANet/NCSoft with other companies in regards to broken promises and you'll see ANet/NCSoft is doing a pretty "ok" job of keeping their promises.

Last edited by silv3rr; Jul 25, 2006 at 03:48 AM // 03:48..
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Old Jul 25, 2006, 03:55 AM // 03:55   #42
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@Zui
Interesting that i am now being attacked, i thought this was about the OP's views? You understand where he is coming from? ok then, talk about HIS points. My points are GENERAL to a large extent and are obviously not the Universal truth.

1. More character slots do NOT equal in game advantage! Your arguements are based solely on FARMING in PvE. If you bought GW simply to farm and be "rich", then why are you complaining? For PvE, oh noes! A group that doesnt want my Mesmer, fine, its easy enough to simply make a guild group, or just jump to another PuG. Having less character slots does NOT mean you have to hench everything. Cmon, this argument is being ridiculously overdone.

2. Again, more character slots does NOT equal better success in PvE. Your arguments are arguing purely for farming purposes. Every statistic is cheaply available to the poor. Items that sell at high values do NOT equal success in PvE, it simply means you can amass a lot of in game wealth; again, FARMING!

3. When i talked about PvP, did i say high end PvP? No! It was a general statement, and would pertain to the 4v4 arenas and often HA. GvG is THE highend PvP, and yes i know that most high end guilds use PvE charas, not just for looks, but for the FEW bonuses that PvE items get. I am NOT clueless. My credibility comes from a year of GW where the last 8 months i have done TONS of different PvP and the last 6 months lots of GvG. I have GvG'd for everything from unknown guilds to War MAchine International (of course i will be called on this one). Don't call my PvP knowledge into question, kthx.

And just so you know, the PvE characters playing in PvP from the top tier guilds know that PvE items get the SMALLEST amount of advantage, and when a class is needed that they dont have, they simply roll their PvP slot without worry. The PvE items get such a minimal bonus that it is laughable to use that argument. I can honestly say that 95%++ use their PvE characters in PvP simply for aesthetics. They wanna look how they like...

4. In order to attain all the Elite skills through PvE you have to take the time to GET to the bosses and cap, and in the latest chapter, you are required to buy ALL ur skills, meaning it is a must to utilize some form of farming for gold to attain all skills for a single class. Even in Ch1, getting through the game and doing all the quests that you can in order to unlock skills takes a hefty amount of time. My argument stands, in that same hefty amount of time you can take a PvE, or PvP character in Random arenas and farm faction to unlock skills and get a huge amount unlocked...Equal to, if not faster then PvE. 10-20k faction a day is nothing to a person who does RA or TA a lot or even HA a lot... So more slots does NOT give advantages in PvP.

5. Again, you are simply talking about farming. Being poor in game doesnt mean you can't beat the PvE game, and it doesnt mean you cant get JUST as good gear as the rich farmer who has 10+ character slots. That statement is just ignorant and elitist.

6. LMAO! LOL! ROFL! Again, you are simply arguing for better ability to farm. Refer to to point #2.

7. On this point, it is a bottomless argument. I digress, in that i see that it can be considered an upgrade as characters arent actual in game additions. HOWEVER, it is NOT essential to enjoy PvE, it is NOT essential to succeed in PvP, and it is NOT essential for farmers. Additionally, it is a COMPLETELY optional charge. So who cares if its an upgrade or additional game content?

All in all, you succeed in attacking me with badly supported points AND you still admit you are not against the purchasable character slots AND will be buying them? So if you understand the OP's points, why the crap did you talk so much about what I had to say?...

/endrant

Sorry that was rantish, but i dont take outright attacks and ignorant remarks lightly.

Quote:
Originally Posted by Zui
1 & 2) The OPs point is that more storage space is an advantage. Having a wider range of playable charactars is also an advantage. This is a fact. There are some areas where farming requires certain builds, being able to play any one of those bilds is a gigantic PvE advantage as it not only saves you time in finding a group, and allows you to play areas that you normaly would have needed to hench, in addition you get more storage space for rare items and ecto.

Now, if you don't think that being able to better play the market, maximise time actualy playing the game, increase farming productivity, and store more gold/ecto is not a gigantic advantage you're paying for, I just don't know what to say. I mean, not that big of an advantage right? It's only helping you to excell at everything that is the PvE endgame.

3) You're absolutly clueless when it comes to PvP aren't you? Well, let me explain this to you; at higher-level PvP almost everyone uses PvE charactars. Why? Switch armor, more weapons, more offhands, can switch runes if need be, for certain builds can get sub-level 20 pets... PvEs have a big advantage, there's just no arguing against it. If you don't beleive me, turn on GWTV and count how many PvPs you see top guilds running, then compare that to the number of PvEs.

4) Balthazar Faction is fairly slow to get, even in higher level pvp, and you can unlock ten times faster from PvE. You can earn say 10-20k faction a day in higher-level PvP, and that's not spending all day playing. You can certainly cap oh say, 6+ elites in the same time, and you can definently buy more skills from a trainer in a fraction of that time.

5) Sorage space = Playing the market/storing ecto = Making money = PvE endgame. Yes, PvPers do get an advantage from more charactar slots. They also gain an advantage from multiple accounts... But that's another story.

6) Yes, it's optional. You don't *need* to purchase it to play the game. However, if you want to maximise your time actulay playing, or make more money in PvE, it's certainly a huge advantage. For example, someone with Prophicies could have a Mesmer, Warrior, Elementalist, and a PvP slot. They wouldn't ever find a group for SF or ToPK, or if they did it would be *extremely* rare. So, by buying 3 more slots they were able to make a Necromancer, Monk, and Ranger. They can now farm anywhere and fill any role in any group! Oh, and you just increased your ability to play the market, and the amount of gold/ecto you can have. All for 30 bucks.

7) It's optional content that gives you a clear and defined advantage. That sounds like an upgrade, and heck, it even fits the defenition of one.



Now quite honestly, I can understand why ANET is going to charge for additional charactar slots, and why they're going to add them. They're a buisness and want to make money, storage space on servers is not free(even though it's probably very little space for a charactar), and of course they know people will buy them because it does give you an advantage, thus making it a very wise buisness move.

Infact, I actualy plan to buy a few myself. I sure want a few more slots for PvE charactars so I can PvP with them and not have to reroll all the time, and I already have my second account for storage/smurfing, but hey, more storage that's not a pain to withdrawl from sounds good too.

However, this doesn't mean that I don't understand where the OP is coming from.
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Old Jul 25, 2006, 03:58 AM // 03:58   #43
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Lol there not mandatory
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Old Jul 25, 2006, 04:04 AM // 04:04   #44
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You and Zui are now and have been digressing into an argument for FARMING success. The game isn't based on farming. Its based on enjoyment of PvE and PvP. Farming is a player based and created aspect, and if that is all you enjoy in the game, your arguments become completely moot.

For all your other rebuttles to my statements you have highlighted or any other questions, refer to my latest post before this one.
enjoy.

Quote:
Originally Posted by Minus Sign
That’s exactly my point, thank you. I am semi-serious about PvP, to the point that my monk has exactly what you describe; several weaponsets for certain builds and armorswaps that I can switch out at need. These modifiers range from AL to HP and mana, reduced dazed duration to any number of statuses that can be repaired more easily with a weapon set swap.

And she over half full on that already. All my PvE characters are clothes horses due to this game design, but my monk is by far the best example. Four separate sets of clothes+ 2 weaponsets for heal/prot with energy hiding weapons, enchant mods, AL mods, condition reducers…well, PvPing can become a rather heavy subject no matter which side of the argument you take.

This doesn’t include my necro, primarily a team farmer, mission runner. She’s full up on dyes and weapon mods. My mesmer (and PvP slot)? Greens from my farms that I haven’t unloaded. My warrior is in the same state that my monk is in; I can only thank Anet for the recent FREE update to storage so I can actually start holding more than just rare craft materials again. Rit is holding the rune bags for me, leaving my Ranger to carry unsold golds and collector/crafted weaponsets that I may need with future builds (and my minipets; I have 2). Of the 270 slots available to me at present, 217 (after a quick sale to the merchant of a few disposable blues and purples) are currently taken with items my PvE characters “need” for combat or with valuable items like runes, greens and dye that can prove a pain to trade for profit or to buy back in bulk when I need them. I know, I don’t NEED dye, but no1 likes to run around with Brown armor.

We’re not so much talking about RL impact right now as the in-game effect this update will have. Speaking from that perspective, an extra pair of pants is more valuable than you seem to realize. But since you make the point so contemptuously; I’m not rich. There have been times in my life where I was not able to afford an extra pair of pants; a few dark patches where I couldn’t afford the clothes I wore. I have been hungry. I've been hungry because I had no food to eat and no way to get it beyond stealing it. Offtopic but so you know, when you get hungry enough, stealing doesn't seem that bad.

I am frugal with my money as a result and consider DSL a luxury item, Guild Wars a blessing because I love MMORPGs even though I really can’t afford 200$ a year for one game. 100$ a year? Budgetable for my income or kick--- pwn sauce.

I’m poor but I’m honest and that gives me pride. You got a problem with that, take it up with God when you see him. I don’t. Tis the hand I was dealt and I like my life. EDIT: it is, also, none of your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing business.

Actually, as stated previously, I DON’T WANT IT IF I HAVE TO PAY EXTRA FOR IT. If I did, I’d go back to P2P and Pay to Upgrade games and pay--for--these--upgrades. They’re frankly of better quality than GW and, at least they’re honest about screwing me over.

@ Batou of Nine. Since you don’t seem to understand what I did in the second post, I will explain. I know they were disagreeing with me. That’s the way I argue; I wait for you to make an observation and then stand it on its head to show how your own statement supports my thesis. Those who know me call it cutthroat; I use your own stance to support mine, and next thing you know you’re either agreeing with me, backpeddling against the weight of your own words or just looking silly to those watching. It also allows the argument to evolve more freely. Instead of a one shot kill, I hit you from several sides and you don't know where i'm striking next. In forum, this allows me a measure of control within the thread.

Those who don’t know me call me a jerk, so, you’re not insulting me; don’t worry about that. I’m used to people getting pissed off and confused when they hammer at me. That’s how I win arguments And now that you know what to expect…

I think I’ve just shown you an advantage. You give me access to all 8 proffesions in Pve, I WILL do some damage. I ain’t the greatest player, but I ain’t bad neither. I can feel the lack when I use a PvP toon, the main reason why I run ranger, Warrior and Monk primarily is because 1: they’re my PvE stock and trade and 2: they’ve got the most diverse weaponsets for the builds I choose to run. As explained previously, these slots represent an advantage to PvE characters who choose to pay for them. THAT is the problem. Through no skill of your own your account has increased in its ability to outfarm me; your flexibility with builds for missions, farms, PvP, et al increases due to the addition of these slots.

Add them. Please.

Read please. I include the 50$ every six months as revenue for Guild Wars, at which time players purchase more content upon upgrading their existing account. FYI: i do own Factions, it is set into my Prophecies accoutn and i had no quals about doing it. This was how I understood Anet would make money off me for a good long time. They get me hooked ont he gaem, and when I want more, I buy more of that game.

Added Character slots are not an Expansion/standalone. They broke their rules doing this. Its not fair. its' not honest. And I take offense.
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Old Jul 25, 2006, 04:07 AM // 04:07   #45
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useless rant

char slots (not equal to) new content
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Old Jul 25, 2006, 04:08 AM // 04:08   #46
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If you're really set on wanting to have PvE chars for PvP then I'd recommend that you not make an Assassin, and if you buy Nightfall, don't make a Dervish(maybe :P). Those two classes will be the least played in PvP. Then you've got 8 slots for chars that will be used most in PvP. If you still want a PvP slot, you'd just have to take this as a lesson in prioritizing and choose which of the other classes is least useful to you.

As far as content, I still don't see an optional slot for those who are more obsessed with the game as having any relation to the promised new content. Content would be the extra storage you recieved if you bought factions, the new dungeon in Tombs, the new explorable areas of Grenth's Footprint and Sorrow's Furnace, the addition of many new greens every month or so.

Well I'm off to mow the lawn. Good luck with the thread.
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Old Jul 25, 2006, 11:56 PM // 23:56   #47
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Default Why optional Character Slots are bad for Guild Wars

When Factions came out there were two reasons why there would not be 8 character slots on merged accounts: 1: the fuzzy math argument that merged accounts were already getting more access or equal access to content in the game that non-merged accounts would get. And 2: they couldn’t afford to give all these merged accounts 8 slots; it would be too much strain on the servers.

3 months later, with the price of GWP and GWF lowered from $50 to $40 at my local retail store…they can give you the slots you asked for. All you need do is upgrade your account, an optional upgrade that will have no effect (suddenly) on the content or access. Through no skill of your own and no purchase of an expansion/standalone your account becomes better at farming, trading, gains 90 extra storage slots, increases its flexibility for builds, the list goes on.

In a previous thread, I called Anet and NCSoft to account for this, but the thread only entered its third page before a mod deleted it. I will not give up this issue however. I think what Anet is doing is wrong, and I don’t like what this bodes for Guild Wars as a whole if they succeed with it.

I see this as an addition of content, as noticeable by the fact that you cannot access content without character slots. I believe it an imbalance to the game, an addition of player power that is not gained through skill or purchase and expansion of your account.

More important, I see this as a very bad sign for the future of Guild Wars franchise.

The people in favor of this upgrade defend it because it’s optional and does not increase the content that they have access to. It just improves the way in which they can access it. It’s something they asked Anet to do 3 months ago and—finally—they are getting what they’re asking for.

But where does this all lead? Normally, I’d reserve this for the final stroke of my argument. Since the deleted thread handled most of the other issues, I’m revising my normal thread tactic to make certain the most people get a chance to see the ramifications this action by Anet can cause; actions the we—the players—are putting into their hands by condoning this optional update.

I’ll tell you where I think it goes. Take a look at a few hypothetical scenarios this latest action by Anet opens up for the company:
Says Anet: we know a lot of people have been asking for pure roleplaying servers in Guild wars but we’ve had no idea how to get them. We weren’t able to afford the monitoring required to make these safe havens for RP fans and could think of no way to keep PvPers out, protecting the RP community from the Chuck Norris spammers of the world…until now. That’s right; for the low price of $10 your account can have access to these optional servers where out of character chat is monitored and controlled. No worry for trade spammers in All Chat; we ban the jerks in RP d1. Players who don’t upgrade still have access to all the content in the game; they just don’t have access to this server feature. This will keep the people who don’t want to roleplay out.

Next month? $10 Jump function in PvE, though only in towns. Sorry folks, we can’t add it to PvP; it would represent an imbalance. But wait! Next month we can. That’s right; for the low low price of a 10$ upgrade you can gain access to an optional (remember; its always optional to upgrade) PvP server that works just like the new Roleplaying server upgrade, only through purchase of THIS upgrade, your character gains the ability to jump in town, out of twon, in mission or HoH and GvG. Choosing not to upgrade? You still have access to the same PvP as the new Jump servers; all the maps, all the content. You just don’t have access to this optional function.

Next month: All the new faces available for any character on any campaign: the whole smash! We’re sorry we can’t offer this upgrade as streaming content; its only available for purchase but rest assured, it will have no effect on players who choose not to upgrade; they still have access to all the content, all the quests and missions in the game and you can still choose to get these new faces (actually old faces) by making a Tyrian/Factions/Nightfall character in Tyria/Factions/Nightfall. This is just an optional upgrade of the existing choices for people who have all the games.

Don’t like locked doors? We hear ya For ten dollars, we can let lvl 20 non-Factions characters run right through. If your character is just passing through a mission for a farm, run on by and Godspeed to you.

Later that year? All players still have access to all maps, but for those people who opted to upgrade their account with the new jump junction (found only in the optional PvP/Roleplaying servers) we are pleased to announce that you can purchase a new upgrade that allows you 100% access to any area of the maps. You can go anywhere now; isn’t that great???


That’s right guys and gals, there’s nothing Anet can’t include in their game…for a price. Anything is optional if you think hard enough. And none of it has to be content if you accept it as a feature.

And this isn’t talking about what they “forget” to include or can’t afford to include in Guild Wars Nightfall, Ch4, Ch5; the list goes on with the series.

But I’m not finished with my hypothetical peek into the future. What tends to happen to those accounts that do not upgrade in time with the others? Put differently; what tends happen in other Pay to Upgrade games:

Hypothetical Anet representative says: We know that a lot of players who opted not to purchase the new mini-pet upgrade are having problems being in the same zone with those who have it. Rest assured, we are working very hard and we should be able to solve the problem and keep your games from crashing very soon.

Next month; the same hypothetical representative: I’d like to announce that a lot of customers seem quite pleased with last months upgrade; a record number of players bought the new optional in-town mini-pet feature. On a side note; we have fixed the player-side crash issues that this upgrade to the mini-pet was causing and non-upgraded accounts now have no trouble running in the same district as the NPCs or the players.

Now we know a lot of people don’t want to buy all these upgrades separately when they get into the game. That’s why we’re pleased to announce the new guild Wars Ext-U package for the price of $130. Every upgrade (to date) for any account can be found on this collectors DvD set with a real cloth map of Tyria, steel display case, a CE user manual for Ch6 and an I <3 Charr t-shirt…


THIS???! Is not the game I bought.
It is not the Guild Wars I wanted to play.
It’s a lesser version of EQ/WoW at EQ/WoW prices.
It’s pay to upgrade, something Anet said they’d never do.

At the moment, this is conjecture. But why do I think we’ll be seeing something like this? Because I’ve seen it before with other games. Some of you have seen it too; that’s why you moved to Guild Wars in the first place.

Don’t say they can’t do it. They already are. None of this “adds content” to the game. They’re all features. None of this restricts the types of games or quests you can play (though the jump function hypothesis, I admit, is stretching it) only the manner in which you can access it.

And before you say they won’t in the future ask yourself: why wouldn’t they? If it gives them more of your money, why wouldn’t they do just that?

Last edited by Minus Sign; Jul 25, 2006 at 11:58 PM // 23:58..
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Old Jul 26, 2006, 12:08 AM // 00:08   #48
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You obviously put a lot of time and effort into your post, and so for that I am sorry that you probably won't find many people that agree with you.

My outlook on the issue is that adding more slots to an account doesn't actually give anyone an advantage. The closest advantage it might have, is some Ecto farmer can store thousands of more ectos then they could before. Although, if they're farming that much, they can probably afford to just buy a separate mule account - which is the same idea you're already presenting.

Your extrapolations over time are honestly pretty ridiculous. Ever play that "game" in school where you had to do the same thing?

If I don't go to school today, I might take a walk outside.
If I take a walk outside, I might get hit by a car.
If I get hit by a car, then I might die.

SO THEREFORE, IF I SKIP SCHOOL, I WILL DIE.

You're story is a possibility, sure. But so far removed and unlikely it sounds ridiculous.

A new game account costs $50, and provides the same - if not more new slots then buying Character slot upgrades would. The character slots are so people can try more characters, and play the game like they want. It gives no one an advantage and SHOWS NOT SIGN OR CONNECTION to the ridiculous upgrades you have presented.

EDIT:

I mean really, when you get down to it you arguement might make sense - EXCEPT then you'd have to say things like,

"You have to get rid of Obsidian Armor, too, because it's too hard to get, and makes players look cool which is an unfair advantage."
"You can't have rare greens, because that means not everyone can have the best weapons."

You're obviously not that stupid, so why pursue such a closed-minded and ignorant chain of thought?

Last edited by Meikleham of Tyr; Jul 26, 2006 at 12:12 AM // 00:12..
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Old Jul 26, 2006, 12:09 AM // 00:09   #49
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You're reading too much into nothing.
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Old Jul 26, 2006, 12:20 AM // 00:20   #50
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I don't get your point...

Additional character slots mean I can have one character of each profession and a pvp slot... How is that creating a imbalance in any way? Alternativly, I could just use 2 accounts, but.. that's inconvenient when account a) picks up a nice item for a character on account b). Did I miss anything?
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Old Jul 26, 2006, 12:23 AM // 00:23   #51
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This was something the community as a whole requested. It is not required, nor is it even necessary.

From a financial perspective, people buy extra accounts for more slots. A new account gives 4 slots for 50 dollars. That's 4 Unmerged slots for 12.50 a pop. This gives merged slots for 10 dollars each. Forgive me if I fail to buy into your "evil empire out to get us and steal all our money while the good, God-fearing folks at WoW go poor because their fair business practices ran them into the ground" conspiracy theory.

Seriously, this is the worst can of delusional paranoia I've seen in a while.

Last edited by Dr Strangelove; Jul 26, 2006 at 12:27 AM // 00:27..
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Old Jul 26, 2006, 12:37 AM // 00:37   #52
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God forbid they want to make money! Surely they made the game purely for our enjoyment and they are forking the money to keep it running out of their one pockets!
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Old Jul 26, 2006, 12:45 AM // 00:45   #53
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o.o hmmn.....let me see...the community asks for more slots, even if they have to buy it. Anet says yes. you seem to think Anet making money is a bad thing.

Thats just...bizarre.

I think Anet should indeed capitalize on optional "pay-only" things to sustain their franchise.

My idea for more "pay to get" additions:

Upgrade an existing account to collectors edition - $15

Add pre-order weapons from chapter 1 - $10

Add pre-order weapons from chapter 2 - $10

Add GOTY weapon pack for - $10

That would rock
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Old Jul 26, 2006, 12:49 AM // 00:49   #54
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They NEED these things to keep the server running. Is it mandatory? No.

That's my stance.
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Old Jul 26, 2006, 01:08 AM // 01:08   #55
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A-Net saw a win-win situation here. That's the bottom line and implementing a win-win deal is just good business. The players wanted a way to get more character slots without the hassle of having to buy another account which makes it a pain for players to transfer items from one character to another. A-Net saw this as a way to generate revenue while providing a much sought after product - at a savings to their customers! They also saw that in no way does this handicap people who do not opt to buy more slots.
Now, let's look at the forest instead of just that tree:

1. They provided additional content for FREE on 2 occasions. Namely the Sorrow's Furnace area and the Battle Island PvP area.

2. They hosted three holiday events for the benefit of their customers, for FREE.

3. They have responded very well to customers' reports concerning bugs and jerks.
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Old Jul 26, 2006, 01:20 AM // 01:20   #56
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I personally find it odd that someone could even use up the slots we have now, but plenty of people need them. If they charge for them, it's a great way to get money from those who place the most strain on their servers, the hardcore pvers.

For most casual to regular players, they're giving us plenty of slots, and extra slots for those who shell out the money gives no competitive advantage in pvp or pve, only possibly in farming.
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Old Jul 26, 2006, 01:24 AM // 01:24   #57
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Quote:
Originally Posted by LifeInfusion
They NEED these things to keep the server running. Is it mandatory? No.

That's my stance.
I saw this a lot in the old thread. If they "need" these things to keep the servers running, then they needed them a year ago when they realeased Guild Wars Prophecies.

I bought a game that promised no pay to play, no upgrade purchases ever. Anet was going continue to make money off me through expansion/standalone content delivered on a bi-annual basis.

Pay to upgrade is not the game I bought. Its not the game I wanted to buy then, and its not the game I want to own now.
Quote:
Originally Posted by Rent
Aside from an enormous case of tl;dr:
Quote:
Minus Sign
Hypothetical
Thread over.
Before I get another boatload of Upgrade supporters calling for a close, this is not trolling, this is not bad math, this is not anything more than a player voicing his concerns about the game he plays. I don't call for lock/deletes unless its troll infested; I will kindly ask you to keep your comments on topic and related to the argument. If you can't, I ask you not to post.

On Topic: Hypothetical because it hasn't happened here yet. But feesable because this has happened to all too many games I (and you) have play. Updates become mandatory to people who wish to continue playing through. ANY updates. Look at EQ2; if you don't purchase their online updates, you're left behind on the leveling curve and cannot gain access to certain items that, through balancing, your character needs to survive. Look at Knight Online, an actual Pay to Upgrade game. If you don't regularly upgrade your account IT WILL CRASH. You can't play because your older account has not been set up to properly deal with people in zone with you who have this stuff.

You don't see Anet doing this. Its your right to say they won't. When I see Anet implementing 1 Pay to Upgrade, I see them doing it with dollar signs flashing in their eyes. Once what is and is not Content becomes a murky water subject, anything they add beyond maintenence patches and quests can be construed as "other than content". Then we could be paying for everything twice.

Quote:
This is just another case, (however well written) of someone making a post that they know most people will disagree with. He does this for the sole reason of creating another muli-page list of people explaining why he is stupid .eg and wrong. Imo, trying to get his his 15 minutes of guildwarsguru fame. I see many of these type posts throughout the forum.
Check my posts with search function. I get most of my 15 minutes around here submitting builds, fan fics, and strategy guides. As suggested previously; if you can't keep your comments on topic and are only here to to make libelous comments about my motives, I ask you leave.

Last edited by Minus Sign; Jul 26, 2006 at 01:37 AM // 01:37..
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Old Jul 26, 2006, 01:42 AM // 01:42   #58
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The point that you fail to acknowledge is that you have always been able to buy extra character slots. All the option to buy extra slots gives you is the conveniece of not having to unlock skills and gain fame accross two accounts.
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Old Jul 26, 2006, 01:55 AM // 01:55   #59
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Eh, I see where the OP is going. There are other games out there right now that I can think of where you get to play for free...but for the really good gear, you have to pay cash for it.

However, additional character slots are a far cry from that, and so is the RP server thing. Just like an xpac, if you don't buy it, you don't get access. If it becomes a situation of paying RL cash for items, movement enhancement, or things of that nature, it would definately be a real problem. Still, allowing people to purchase more slots isn't that, or close to it.

You can get more slots for the low low price of purchasing the game, the same one that all of us are already playing, a second time. This merely allows people to break off a piece of that purchase, so to speak, and add it to the one they already have.

Thanks for keeping an eye out, Minus, however it's too soon to be reaching such conclusions, imo. Like figuring a math sequence with only one number:

3, X, Y, Z. Define X, Y, and Z.

Can't be done, need more information before they become apparent. Same here, we'll see when we get more information if you're on the right track, or just shooting in the dark.
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Old Jul 26, 2006, 02:27 AM // 02:27   #60
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ArenaNet knows (or at least should know) going to far with pay to upgrade WILL kill the game. WE asked for this. We ASKED to be given more slots even if we had to pay for them. ArenaNet agreed.
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